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Chapter Review · a rapid pre-test review (speedrun)

Systems of Equations and Inequalities: Chapter Review

A rapid review before the test: the chapter's vocabulary and notation, every formula with the conditions to use it, the standard problem types step by step, and the traps that cost points.

Vocabulary and notation

Solution set of a system
Every tuple satisfying all equations at once, as one object. One equation gives a line in two variables, a plane in three; a system's set is their intersection.
Consistent / inconsistent
Consistent means at least one solution exists. Inconsistent means none.
Independent / dependent
Two ways a consistent system ends. Independent: exactly one solution. Dependent: some equation restates what the others say, so infinitely many.
Pivot / free variable
A pivot is the first variable still present in a row after elimination, its value forced by back-substitution. A variable with no pivot is free, taking any value.
Parameterize
To hand each free variable a letter and write the pivots in terms of them, naming the whole infinite set.
Augmented matrix
Each equation as a row of coefficients, constants in a final column behind a bar; without that column it is the coefficient matrix. An m×nm \times n matrix has mm rows, nn columns, and aija_{ij} is row ii, column jj.
Row-echelon (triangular) form
Each row's pivot sits strictly right of the one above it, and all-zero rows have sunk to the bottom.
Half-plane
One of the two sides the line ax+by=cax + by = c cuts the plane into; the solution set of one linear inequality.
Feasible region
The overlap of all the half-planes of a system of inequalities: a bounded polygon, unbounded, or empty.
Objective function
The linear expression maximized or minimized over a feasible region, the target of a linear programming problem.

Formulas and theorems

  • Classifying a two-variable system by coefficient ratios

    a1a2b1b2:onea1a2=b1b2c1c2:nonea1a2=b1b2=c1c2:infinitely many\begin{gathered} \tfrac{a_1}{a_2} \ne \tfrac{b_1}{b_2}: \text{one} \\ \tfrac{a_1}{a_2} = \tfrac{b_1}{b_2} \ne \tfrac{c_1}{c_2}: \text{none} \\ \tfrac{a_1}{a_2} = \tfrac{b_1}{b_2} = \tfrac{c_1}{c_2}: \text{infinitely many} \end{gathered}

    Use when Standard form aix+biy=cia_ix + b_iy = c_i with a2,b2,c20a_2, b_2, c_2 \neq 0 so the ratios exist. If a denominator is 00, cross-multiply instead: a1b2a2b1a_1b_2 \neq a_2b_1 gives one solution; when they are equal, a1c2=a2c1a_1c_2 = a_2c_1 and b1c2=b2c1b_1c_2 = b_2c_1 together give infinitely many and either one failing gives none. Two variables only.

    e.g. 3x6y=93x - 6y = 9 and x2y=4x - 2y = 4: 31=6294\tfrac{3}{1} = \tfrac{-6}{-2} \ne \tfrac{9}{4}, so no solution.

  • What each elimination ending means

    px=q (p0)one0=k (k0)none0=0infinitely many\begin{gathered} px = q \ (p \ne 0) \Rightarrow \text{one} \\ 0 = k \ (k \ne 0) \Rightarrow \text{none} \\ 0 = 0 \Rightarrow \text{infinitely many} \end{gathered}

    Use when Read after a variable cancels via adding a multiple of one equation to another, which never changes the solution set. Past two unknowns, 0=00 = 0 frees a variable only if no row is false: a false row overrides every vanishing row.

  • Pivot count fixes the shape (three variables)

    free variables=3rr=number of pivots\begin{gathered} \text{free variables} = 3 - r \\ r = \text{number of pivots} \end{gathered}

    Use when No contradiction row, or the set is empty whatever rr is. r=3r = 3 gives a point, r=2r = 2 a line, r=1r = 1 a plane. Two solutions exactly is impossible: one free variable already delivers infinitely many.

  • The three row operations

    RiRjRikRiRiRi+kRj\begin{gathered} R_i \leftrightarrow R_j \\ R_i \to kR_i \\ R_i \to R_i + kR_j \end{gathered}

    Use when k0k \ne 0 for the scaling move: multiplying by 00 discards a constraint irreversibly. In the third move every entry of RiR_i changes, the constant included, while RjR_j is untouched. These three alone preserve the solution set.

  • Reading a reduced augmented matrix

    [00c], c0no solution[000]no constraint\begin{gathered} [\,0 \cdots 0 \mid c\,],\ c \ne 0 \Rightarrow \text{no solution} \\ [\,0 \cdots 0 \mid 0\,] \Rightarrow \text{no constraint} \end{gathered}

    Use when With no contradiction row, the solution is unique when every variable column carries a pivot and infinitely many when some column does not, one parameter per pivot-free column.

  • Graphing one linear inequality

     or :solid boundary< or >:dashed boundary\begin{gathered} \le \ \text{or} \ \ge: \text{solid boundary} \\ < \ \text{or} \ >: \text{dashed boundary} \end{gathered}
    A non-strict inequality keeps its boundary, a strict one excludes itTwo square panels side by side, each holding a diagonal boundary line with the region below it lightly shaded. The left panel is headed with the two non-strict symbols, draws its boundary as an unbroken line carrying a filled dot, and is captioned solid boundary. The right panel is headed with the two strict symbols, draws the same boundary as a dashed line carrying an open dot, and is captioned dashed boundary.≤ or ≥< or >solid boundarydashed boundary
    Text description

    The same shaded half-plane twice: solid boundary with a filled dot for a non-strict inequality, dashed boundary with an open dot for a strict one.

    Use when Boundary: the line ax+by=cax + by = c. A test point OFF the line settles the shaded side, never the symbol, since b<0b < 0 swaps the sides of << and >>. Use (0,0)(0,0) unless it lies on the boundary.

  • Corner point principle

    optimum of P=αx+βyover a feasible regionattained at a vertex\begin{gathered} \text{optimum of } P = \alpha x + \beta y \\ \text{over a feasible region} \\ \Rightarrow \text{attained at a vertex} \end{gathered}
    Sliding the objective line as far as it goes leaves it touching one cornerA shaded convex polygon with five corners sits against a horizontal and a vertical axis, each corner carrying a dot. Three parallel dashed lines run across the figure at the same slope. The two nearer the origin pass straight through the shaded polygon. The third, drawn thicker and highlighted, lies beyond them and grazes the polygon at a single corner, which is drawn as a larger highlighted dot with a short leader to the word optimum. The shape is captioned feasible region.optimumfeasible region
    Text description

    A shaded feasible polygon with every corner dotted, and parallel objective lines sliding across it until the last one meets it at a single corner, the optimum.

    Use when Needs a closed region (boundaries solid) with a corner. Bounded and closed guarantees a maximum and a minimum; unbounded may give one, both, or neither, and whichever exists still sits at a vertex. Empty gives nothing. An edge parallel to the objective line ties, endpoints included.

  • 2×22 \times 2 determinant

    D=abcd=adbcD = \begin{vmatrix} a & b \\ c & d \end{vmatrix} = ad - bc

    Use when Main diagonal first, then subtract the anti-diagonal; bcadbc - ad flips the sign of everything downstream. The bars are not absolute value: a determinant is signed and often negative.

    e.g. 2534=815=7\begin{vmatrix} 2 & 5 \\ 3 & 4 \end{vmatrix} = 8 - 15 = -7.

  • 3×33 \times 3 determinant by cofactor expansion

    abcdefghi=a(eifh)b(difg)+ c(dheg)\begin{gathered} \begin{vmatrix} a & b & c \\ d & e & f \\ g & h & i \end{vmatrix} \\ = a(ei - fh) - b(di - fg) \\ + \ c(dh - eg) \end{gathered}

    Use when First-row expansion, signs ++, -, ++. Each bracket is that entry's minor: the 2×22 \times 2 determinant left after deleting its own row and column. A first-row zero kills its term.

    e.g. 210321142=2(0)1(5)+0=5\begin{vmatrix} 2 & 1 & 0 \\ 3 & 2 & 1 \\ 1 & 4 & 2 \end{vmatrix} = 2(0) - 1(5) + 0 = -5.

  • Cramer's rule

    x=DxD,y=DyD,z=DzDx = \frac{D_x}{D}, \qquad y = \frac{D_y}{D}, \qquad z = \frac{D_z}{D}

    Use when REQUIRES D0D \ne 0; at D=0D = 0 it yields nothing. DD is the coefficient determinant; DxD_x replaces its xx-column with the constants, DyD_y its yy-column, DzD_z its zz-column, after lining the variables up in one order with the constants alone on the right. The swapped determinant goes on top, never D/DxD/D_x. Best for one unknown or for theory; row reduction is far cheaper on large systems.

    e.g. 2x+3y=82x + 3y = 8, x+4y=9x + 4y = 9: D=5D = 5, Dx=5D_x = 5, Dy=10D_y = 10, so (x,y)=(1,2)(x, y) = (1, 2).

  • Determinant test for a unique solution

    D0    exactly one solutionD \ne 0 \iff \text{exactly one solution}

    Use when Square systems, equations matching unknowns. D=0D = 0 says only that the solution is not unique: none or infinitely many, and DD never distinguishes those, so compare the constants or reduce.

    e.g. k11k=k21\begin{vmatrix} k & 1 \\ 1 & k \end{vmatrix} = k^2 - 1, so kx+y=1kx + y = 1, x+ky=3x + ky = 3 is unique for every kk except ±1\pm 1.

Problem types, step by step

Classify a two-variable system, or force a case with a constant

  1. Put both equations in standard form, constants alone on the right.
  2. Compare a1a2\tfrac{a_1}{a_2} with b1b2\tfrac{b_1}{b_2}: unequal means exactly one solution.
  3. Equal: compare c1c2\tfrac{c_1}{c_2} too. Matching means infinitely many; differing means none.
  4. For an unknown kk, impose the condition for the case wanted, solve, then check whether the other case is reachable.

e.g. 2x+ky=62x + ky = 6, x+2y=3x + 2y = 3: doubling the second gives 2x+4y=62x + 4y = 6, so k=4k = 4 gives infinitely many, any other kk one.

Solve a three-variable system by elimination and back-substitution

  1. Use one equation to clear the SAME variable from both of the others.
  2. Clear a second variable from the resulting pair, leaving one equation in one unknown.
  3. Solve that bottom equation, then climb, substituting up for each variable in turn.
  4. Substitute the triple into all three ORIGINAL equations, above all the one set aside.

e.g. x+y+z=4x + y + z = 4, y+2z=1y + 2z = 1, 3z=33z = -3 climbs to z=1z = -1, then y=3y = 3, then x=2x = 2.

Report the solution set of a dependent system

  1. Look first for a false row 0=k0 = k; if one appears, answer "no solution" and stop.
  2. Otherwise count survivors: one vanishing row leaves a line, two leave a plane.
  3. Give a letter to each variable with no pivot, scaling it if that clears fractions.
  4. Solve each surviving equation for its pivot in those letters, and state the whole family, not a sample point.

e.g. x+z=3x + z = 3 and yz=1y - z = -1 with a vanishing third row give (3t, t1, t)(3 - t,\ t - 1,\ t) for every real tt.

Solve a system by row reduction

  1. Write the augmented matrix, one row per equation, a 00 for each absent variable, constants behind the bar.
  2. Get a nonzero entry in the pivot position, swapping rows if it holds a 00, clear below it, then repeat on the next pivot column until the matrix is triangular.
  3. Translate the bottom row into an equation and back-substitute upward, or read the case off a zero row.

e.g. x+y=5x + y = 5, 2x+3y=132x + 3y = 13: R22R1R_2 - 2R_1 makes the bottom row [0 13][\,0 \ 1 \mid 3\,], so y=3y = 3 and x=2x = 2.

Graph a system of inequalities and find its corners

  1. Graph each boundary line, solid for \le or \ge and dashed for << or >>.
  2. Test one point off each line and shade the side making it true.
  3. Add the unstated constraints a word problem implies, usually x0x \ge 0 and y0y \ge 0.
  4. Keep only the overlap of every shaded side: the feasible region, possibly empty.
  5. Find each corner by solving the two boundary EQUATIONS meeting there, discarding any crossing that violates another constraint.

e.g. 3xy63x - y \ge 6: solid boundary, and the origin gives 060 \ge 6, false, so shade away from the origin.

Write the system that describes a shaded region

  1. Write each boundary's equation from two points it passes through.
  2. Test a point inside the region and pick the symbol direction making it true.
  3. Use \le or \ge for a solid boundary, << or >> for a dashed one, plus x0x \ge 0, y0y \ge 0 in the first quadrant.

e.g. A solid line through (0,4)(0, 4) and (2,0)(2, 0) with the origin shaded gives 2x+y42x + y \le 4.

Optimize a linear objective over a feasible region

  1. Turn each limit into an inequality, add the nonnegativity ones, write the objective.
  2. Graph the region and list its vertices.
  3. Evaluate the objective at every vertex, reporting the best value AND the point attaining it.
  4. If the region runs unbounded where the objective grows, report that no maximum exists.

e.g. Corners (0,6)(0, 6), (2,2)(2, 2), (6,0)(6, 0) give C=4x+3yC = 4x + 3y values 1818, 1414, 2424, so the minimum is 1414 at (2,2)(2, 2).

Solve a system by Cramer's rule

  1. Compute DD. If D=0D = 0, stop: the rule cannot run, and the system has none or infinitely many.
  2. For each unknown you need, rebuild DD with that unknown's column replaced by the constants.
  3. Divide the swapped determinant by DD, then check the values in the original equations.

e.g. Asked only for zz in x+y+z=6x + y + z = 6, 2xy+z=62x - y + z = 6, x+2yz=1x + 2y - z = 1: D=7D = 7 and Dz=21D_z = 21, so z=3z = 3, with DxD_x, DyD_y skipped.

Exam traps

  • Trap Elimination ends at 0=00 = 0 and the answer is written as x=0x = 0, or as "no solution".

    Fix 0=00 = 0 is always true, so that equation was redundant. Past two EQUATIONS it does NOT settle the count on its own: the equations still standing decide, and every count stays open. A single 0=k0 = k with k0k \ne 0 anywhere overrides every vanished row and means none, while x=1x = 1 with y=2y = 2 and x+y=3x + y = 3 vanishes a row and still pins one pair.

  • Trap Answering "infinitely many" and stopping there.

    Fix That names the case without describing the set. Solve for the pivots and give the family, such as (x, 2x3)(x,\ 2x - 3) for all real xx.

  • Trap Taking "no equation is a multiple of another" as proof that a three-variable system is consistent or unique.

    Fix It proves neither. x+y+2z=4x + y + 2z = 4 plus 2x+3y+z=52x + 3y + z = 5 gives 3x+4y+3z=93x + 4y + 3z = 9, so a third equation 3x+4y+3z=123x + 4y + 3z = 12 is inconsistent with them, yet no two are proportional.

  • Trap Concluding that D=0D = 0 means the system has no solution.

    Fix It means not unique, so either none or infinitely many. DD cannot tell those apart; compare the constants or reduce.

  • Trap Adding all three cofactor terms, so 1(24)2(20)+3(5)1(-24) - 2(-20) + 3(-5) comes out as 244015=79-24 - 40 - 15 = -79 instead of 11.

    Fix The first-row signs are ++, -, ++. The middle term is subtracted, so a negative minor there ADDS.

  • Trap Shading a half-plane by the direction of the symbol.

    Fix Substitute a test point: xy>4-x - y > -4 shades the side holding the origin, since 0>40 > -4 is true. A point on the boundary gives equality, deciding nothing.

Chapter test Questions from across the chapter