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Introduction to Probability

Learning goals

  • Place a probability on the scale from 00 to 11
  • Divide favorable outcomes by equally likely total outcomes
  • State the equally-likely assumption a counting argument depends on
  • Apply the complement rule, since all outcome probabilities add to one
  • Distinguish experimental probability from theoretical, and say how trials close the gap
  • Count a two-stage experiment's outcomes first, then apply the same formula

A number from 0 to 1

Probability is measured on a fixed scale from 00 to 11. A probability of 00 means the event is impossible, and a probability of 11 means it is certain. Everything else falls in between, and the larger the number, the more likely the event. A probability of 12\frac{1}{2} sits exactly in the middle and means the event is as likely to happen as not, the “fifty-fifty” of everyday speech.

Because a probability is just a number between 00 and 11, you can write it three equivalent ways. The three forms are a fraction, a decimal, and a percent from 0%0\% to 100%100\%. A one-in-four chance is 14\frac{1}{4}, which is 0.250.25, which is 25%25\%, all naming the same spot on the scale. Use whichever form is clearest for the problem. Be ready to convert between them, since these are the fractions, decimals, and percents from earlier chapters doing familiar work.

The probability scale from 0 to 1A horizontal scale from 0 (impossible) through one-half (even chance) to 1 (certain), each point shown as a fraction, a decimal, and a percent.01/41/23/4100.250.50.7510%25%50%75%100%ImpossibleUnlikelyEven chanceLikelyCertain
The probability scale runs from 0 (impossible) to 1 (certain). The same value can be written as a fraction, a decimal, or a percent, so an even chance is one-half, 0.5, or 50 percent.

No probability is ever negative or larger than 11, because an event cannot happen less often than never or more often than always. If a calculation hands you 1.31.3 or 0.2-0.2, you have made a mistake somewhere.

Outcomes, and what equally likely means

To compute a probability we have to be careful about the setup. An experiment is any action with an uncertain result, such as flipping a coin or rolling a die. Each possible result is an outcome, and the full list of outcomes is the sample space. An event is the part of the sample space you care about, a chosen collection of outcomes. Rolling a die has the sample space {1,2,3,4,5,6}\{1, 2, 3, 4, 5, 6\}, and “roll an even number” is the event {2,4,6}\{2, 4, 6\}.

The six faces of a fair die, with the even faces shadedThe sample space of a die: faces 1 through 6, with 2, 4, and 6 shaded as the event “roll an even number”.
A fair die has six equally likely faces. The three shaded faces are the even numbers 2, 4, and 6, so the event 'roll an even number' covers 3 of the 6 outcomes.

The method of this lesson rests on one assumption: that the outcomes are equally likely, meaning each one has the same chance as any other. A fair coin, a fair die, a spinner with equal sectors, and a marble drawn at random are the standard ways of promising this. The words fair, equal, and at random are not decoration; they are what let you find a probability just by counting.

Equally likely is an assumption you must check, not something that is always true. Tomorrow’s weather is either rain or no rain, but those two outcomes are usually not equally likely. So the chance of rain is not automatically 12\frac{1}{2}. A bent coin might favor one side, and a spinner whose sectors have different sizes lands more often on the big ones. When the outcomes are not equally likely, counting them is not enough, and you need data or extra information instead.

The probability of an event

Now the payoff. Suppose an experiment has NN equally likely outcomes. Something must happen, so the chances of all NN outcomes together make up the whole, and we name that whole 11 (certain). Since the outcomes are equal, split that one whole into NN equal shares, so each single outcome has probability 1N\frac{1}{N}.

An event is just some of those outcomes. If the event contains kk of them, it collects kk of the equal shares, so its probability is k×1N=kNk \times \frac{1}{N} = \frac{k}{N}. That is the central formula of the lesson:

P(event)=number of favorable outcomestotal number of equally likely outcomes.P(\text{event}) = \frac{\text{number of favorable outcomes}}{\text{total number of equally likely outcomes}}.

“Favorable” is only a name for the outcomes in your event; it does not mean good, just counted. The denominator is the size of the whole sample space, which is exactly the total you practiced counting in the previous lesson.

Worked example 1 The probability of tails

A fair coin is flipped once. What is the probability that it lands tails?

A flip has two equally likely outcomes, heads and tails, so the sample space has 22 outcomes. Exactly one of them, tails, is favorable.

P(tails)=12=0.5=50%.P(\text{tails}) = \frac{1}{2} = 0.5 = 50\%.

The word “fair” is what lets us count this way. It promises the two sides are equally likely, so each one takes half of the whole.

Worked example 2 The probability of an even roll

A fair die is rolled once. What is the probability of rolling an even number?

The sample space is the six faces {1,2,3,4,5,6}\{1, 2, 3, 4, 5, 6\}, all equally likely, so the total is 66. The event “even” is the set {2,4,6}\{2, 4, 6\}, the three faces shaded in the die figure above, so there are 33 favorable outcomes.

P(even)=36=12=0.5=50%.P(\text{even}) = \frac{3}{6} = \frac{1}{2} = 0.5 = 50\%.

Always reduce the fraction. Here 36\frac{3}{6} and 12\frac{1}{2} are the same number, and 12\frac{1}{2} is the simplest way to write it.

Check your understanding

A fair die is rolled once. What is the probability of rolling a 33?

Answer choices

More single-event probabilities

The formula does not care whether the experiment is a coin, a die, a spinner, or a bag of marbles. The work is always the same: count the favorable outcomes, count the total equally likely outcomes, and divide. Here it is on a spinner and on a random draw.

A fair spinner with 8 equal sectors, 3 shadedA circle cut into 8 equal sectors, with 3 of them shaded, illustrating a probability of 3 out of 8.
A fair spinner with 8 equal sectors. Because the sectors are equal, each is equally likely. Three sectors are shaded, so the probability of landing on a shaded sector is 3 out of 8.

Worked example 3 Reading a probability off a spinner

The spinner above has 88 equal sectors, and 33 of them are shaded. If you spin it once, what is the probability of landing on a shaded sector?

Because the sectors are equal, the 88 sectors are equally likely, so the sample space has 88 outcomes. The shaded sectors are the 33 favorable ones.

P(shaded)=38=0.375=37.5%.P(\text{shaded}) = \frac{3}{8} = 0.375 = 37.5\%.

Equal sectors are what make this work. If the shaded part were one wide sector and the rest were narrow, the outcomes would not be equally likely. In that case you could not just count sectors.

An experiment with exactly 100100 equally likely outcomes is worth a closer look. The reason is that the counting and the three ways of writing a probability all show up in one picture. Picture a drum of 100100 raffle tickets, mixed and drawn at random. Each square below is one ticket, and shading a square marks it as a favorable outcome. So the count of shaded squares is the numerator, while the 100100 squares are always the denominator.

Counting favorable outcomes out of a hundred

25 squares of 100 outcomes are favorable. So the probability is 25/100, or 1/4 in lowest terms. As a percent, 25%. As a decimal, 0.25. One hundred equal squares arranged 10 across and 10 down, filling from the top left. Use the controls below the figure to change how many are shaded.
Squares shaded

25 squares of 100 outcomes are favorable. So the probability is 25/100, or 1/4 in lowest terms. As a percent, 25%. As a decimal, 0.25.

One hundred equally likely outcomes drawn as a hundred-square. Shade the outcomes that count as favorable, and read the probability as a count, a percent, a fraction, and a decimal.

Give yourself some targets. Shade 2525 squares and one probability is reported three ways at once, as 25100\frac{25}{100}, as 0.250.25, and as 25%25\%, all naming the one-in-four chance. Shade none and you are at 00, the impossible end of the scale; shade all 100100 and you are at 11, certain. Then find the shading where the favorable squares and the ones left unshaded are equally likely. That shading lands you on the even chance in the middle.

Worked example 4 Drawing a marble at random

A bag holds 33 red, 55 blue, and 22 green marbles, all the same size and weight. You draw one marble without looking. What is the probability it is red?

Drawing without looking makes the marbles equally likely, so the total is the whole bag. Count it with the addition principle from the last lesson:

3+5+2=10 marbles.3 + 5 + 2 = 10 \text{ marbles}.

The favorable outcomes are the 33 red marbles, so

P(red)=310=0.3=30%.P(\text{red}) = \frac{3}{10} = 0.3 = 30\%.

The same draw gives P(blue)=510=12P(\text{blue}) = \frac{5}{10} = \frac{1}{2} and P(green)=210=15P(\text{green}) = \frac{2}{10} = \frac{1}{5}, and notice the three probabilities add to 310+510+210=1\frac{3}{10} + \frac{5}{10} + \frac{2}{10} = 1, the whole bag.

Why the probabilities add to one

That last observation, that the probabilities of all the outcomes add to 11, is not a coincidence of that bag. It is always true, and it is worth a careful statement, because it is also the engine behind a shortcut called the complement rule.

The outcome probabilities add to 11, and P(not A)=1P(A)P(\text{not } A) = 1 - P(A)#

Take an experiment with NN equally likely outcomes, so each outcome has probability 1N\frac{1}{N}. Add up the probabilities of all NN of them. There are NN shares, each equal to 1N\frac{1}{N}, so the total is

1N+1N++1NN terms=N×1N=1.\underbrace{\frac{1}{N} + \frac{1}{N} + \cdots + \frac{1}{N}}_{N \text{ terms}} = N \times \frac{1}{N} = 1.

The whole sample space has probability 11, which is just the statement that something is certain to happen.

Now take any event AA built from kk of these outcomes, so P(A)=kNP(A) = \frac{k}{N}. Its complement, written “not AA”, is everything else in the sample space, the other NkN - k outcomes, so P(not A)=NkNP(\text{not } A) = \frac{N - k}{N}. Adding the two,

P(A)+P(not A)=kN+NkN=NN=1,P(A) + P(\text{not } A) = \frac{k}{N} + \frac{N - k}{N} = \frac{N}{N} = 1,

because every outcome is either in AA or not in AA, never both and never neither. Subtracting P(A)P(A) from each side gives the complement rule:

P(not A)=1P(A).P(\text{not } A) = 1 - P(A).

The same counting also shows every probability lands on the scale. Since kk is at least 00, the fraction kN\frac{k}{N} is never less than 00, the value it takes when k=0k = 0, an impossible event. Since kk is at most NN, that same fraction kN\frac{k}{N} is never more than 11, the value it takes when k=Nk = N, a certain event.

The complement rule

The complement rule earns its own line because it often saves work. When the outcomes you want are awkward to count but the leftover outcomes are easy, count the leftovers and subtract from 11. Problems that ask for “at least one” of something are the classic case, since “at least one” is the complement of “none”.

Worked example 5 Using the complement rule

Using the same bag of 1010 marbles (33 red, 55 blue, 22 green), what is the probability of drawing a marble that is not red?

You could count the favorable outcomes directly. Not red means blue or green, which is 5+2=75 + 2 = 7 marbles, so 710\frac{7}{10}. The complement rule reaches the same answer faster, starting from P(red)=310P(\text{red}) = \frac{3}{10}:

P(not red)=1P(red)=1310=710=0.7=70%.P(\text{not red}) = 1 - P(\text{red}) = 1 - \frac{3}{10} = \frac{7}{10} = 0.7 = 70\%.

Both routes agree, which is the whole point. A marble is either red or not red, so those two probabilities must fill up the one whole.

Check your understanding

A fair die is rolled once. What is the probability of not rolling a 33?

Answer choices

Theoretical and experimental probability

Everything so far has been theoretical probability: you reason about equally likely outcomes and compute a fraction before ever running the experiment. There is a second kind. Experimental probability, also called relative frequency, comes from actually doing the experiment many times and recording what happens:

Pexp(event)=number of times the event happenednumber of trials.P_{\text{exp}}(\text{event}) = \frac{\text{number of times the event happened}}{\text{number of trials}}.

If you flip a real coin 2020 times and get 1111 heads, the experimental probability of heads is 1120=0.55\frac{11}{20} = 0.55. That happens even though the theoretical value is 12\frac{1}{2}. The two are different numbers, and that is expected, because a short run of flips rarely splits exactly evenly.

Here is the key link between them. As you take more and more trials, the experimental probability tends to settle closer and closer to the theoretical probability. Twenty flips might give 55%55\% heads, but ten thousand flips will almost certainly land very near 50%50\%. This pattern, that relative frequency homes in on the true probability as the number of trials grows, is called the law of large numbers. It is why an insurer can predict the long-run rate of claims precisely even though any single policy is uncertain. It is also the bridge that makes a theoretical 12\frac{1}{2} something you can actually watch happen.

Worked example 6 Experimental probability of heads

A coin is flipped 5050 times and lands heads 2727 times. What is the experimental probability of heads from this data, and how does it compare with the theoretical value?

Experimental probability divides the number of times the event happened by the number of trials.

Pexp(heads)=2750=0.54=54%.P_{\text{exp}}(\text{heads}) = \frac{27}{50} = 0.54 = 54\%.

The theoretical probability for a fair coin is 12=50%\frac{1}{2} = 50\%. The experimental value is close but not exactly equal, which is normal for only 5050 flips. Flip the same coin ten thousand times and the fraction of heads would almost certainly sit much nearer to 50%50\%.

A gentle step to two-stage experiments

Single events are the heart of probability, but the same formula stretches to experiments built from two stages, as long as you keep counting carefully. Rolling two dice, flipping two coins, or spinning twice are all sequences of stages, and the multiplication principle counts their total outcomes for you. The probability formula does not change at all: it is still favorable outcomes over total equally likely outcomes. Only the counting gets a little bigger.

The 36 outcomes of two dice, with the 6 doubles shadedA 6 by 6 grid showing 36 equally likely outcomes; the diagonal cells, where both dice show the same number, are shaded.Die 2Die 1123456123456
Rolling two dice gives 6 times 6 = 36 equally likely outcomes, one per cell. The 6 shaded cells down the diagonal are the doubles, where both dice match, so the probability of a double is 6 out of 36.

Worked example 7 Rolling a double with two dice

Two fair dice, one red and one blue, are rolled. What is the probability that they show the same number, a double?

First count the total. The red die has 66 results and the blue die has 66. The roll is a sequence of two stages, so the multiplication principle gives

6×6=366 \times 6 = 36

equally likely outcomes, one per cell of the grid above. The doubles are (1,1),(2,2),(3,3),(4,4),(5,5),(6,6)(1,1), (2,2), (3,3), (4,4), (5,5), (6,6), which is 66 favorable outcomes, the shaded diagonal.

P(double)=636=160.16716.7%.P(\text{double}) = \frac{6}{36} = \frac{1}{6} \approx 0.167 \approx 16.7\%.

We found the denominator by counting, exactly the tool from the previous lesson, and the outcomes stay equally likely because each die is fair.

Check your understanding

Two fair coins are flipped. What is the probability that both land heads?

Answer choices

Looking back, and what comes next

This is the last lesson of pre-algebra, and probability is a fitting place to stop, because it quietly uses almost everything you have built. The probabilities are fractions you simplify, decimals you convert, and percents you read; the totals come from the counting principles of the last lesson. The whole idea of measuring chance rests on the plain arithmetic you started with. From here the road branches into more counting and probability, into algebra, and into geometry, each leaning on these same foundations. You now have them.

Common mistakes

Practice

Multiple Choice Questions (MCQ)

Progressively harder sets of questions. Each opens on its own page.

Free Response Questions (FRQ)

Longer questions in parts, to be worked out on paper. Progressive hints, the answer on its own so you can check yourself and try again, then the full worked solution, plus a rubric to mark your own work against.

Free response Work it out on paper 5 questions Start →
More practice (optional)

Extra sets, as hard as the Challenge set. Each one opens on its own page.

More resources (optional)

Other explanations of this lesson, if you want a second take.

A bit of history (Optional)

People have gambled with dice for thousands of years. For nearly all of that time, nobody asked what the chances really were. Players had hunches, and hunches were all anyone had.

The oldest careful count of them that survives is by Gerolamo Cardano, an Italian doctor of the fifteen hundreds. He gambled away much of his life. He also wrote a short book on games of chance, and in it he did what you have just done. He treated the six faces of a fair die as six equal cases. Then he read the chance of an event as the cases that win it, set against every case there is.

His book had almost no effect, because it went unread. Nobody printed it until 1663, nearly ninety years after he died.

The word his method turns on is equal. Cardano knew it, and the same book warns you about crooked dice. Every problem here still leans on that one condition. A fair coin, a fair die, equal sectors, a marble drawn without looking: take the promise away, and counting can tell you nothing.