Introduction to Probability
Learning goals
- Place a probability on the scale from to
- Divide favorable outcomes by equally likely total outcomes
- State the equally-likely assumption a counting argument depends on
- Apply the complement rule, since all outcome probabilities add to one
- Distinguish experimental probability from theoretical, and say how trials close the gap
- Count a two-stage experiment's outcomes first, then apply the same formula
A number from 0 to 1
Probability is measured on a fixed scale from to . A probability of means the event is impossible, and a probability of means it is certain. Everything else falls in between, and the larger the number, the more likely the event. A probability of sits exactly in the middle and means the event is as likely to happen as not, the “fifty-fifty” of everyday speech.
Because a probability is just a number between and , you can write it three equivalent ways. The three forms are a fraction, a decimal, and a percent from to . A one-in-four chance is , which is , which is , all naming the same spot on the scale. Use whichever form is clearest for the problem. Be ready to convert between them, since these are the fractions, decimals, and percents from earlier chapters doing familiar work.
No probability is ever negative or larger than , because an event cannot happen less often than never or more often than always. If a calculation hands you or , you have made a mistake somewhere.
Outcomes, and what equally likely means
To compute a probability we have to be careful about the setup. An experiment is any action with an uncertain result, such as flipping a coin or rolling a die. Each possible result is an outcome, and the full list of outcomes is the sample space. An event is the part of the sample space you care about, a chosen collection of outcomes. Rolling a die has the sample space , and “roll an even number” is the event .
The method of this lesson rests on one assumption: that the outcomes are equally likely, meaning each one has the same chance as any other. A fair coin, a fair die, a spinner with equal sectors, and a marble drawn at random are the standard ways of promising this. The words fair, equal, and at random are not decoration; they are what let you find a probability just by counting.
Equally likely is an assumption you must check, not something that is always true. Tomorrow’s weather is either rain or no rain, but those two outcomes are usually not equally likely. So the chance of rain is not automatically . A bent coin might favor one side, and a spinner whose sectors have different sizes lands more often on the big ones. When the outcomes are not equally likely, counting them is not enough, and you need data or extra information instead.
The probability of an event
Now the payoff. Suppose an experiment has equally likely outcomes. Something must happen, so the chances of all outcomes together make up the whole, and we name that whole (certain). Since the outcomes are equal, split that one whole into equal shares, so each single outcome has probability .
An event is just some of those outcomes. If the event contains of them, it collects of the equal shares, so its probability is . That is the central formula of the lesson:
“Favorable” is only a name for the outcomes in your event; it does not mean good, just counted. The denominator is the size of the whole sample space, which is exactly the total you practiced counting in the previous lesson.
Worked example 1 The probability of tails
A fair coin is flipped once. What is the probability that it lands tails?
A flip has two equally likely outcomes, heads and tails, so the sample space has outcomes. Exactly one of them, tails, is favorable.
The word “fair” is what lets us count this way. It promises the two sides are equally likely, so each one takes half of the whole.
Worked example 2 The probability of an even roll
A fair die is rolled once. What is the probability of rolling an even number?
The sample space is the six faces , all equally likely, so the total is . The event “even” is the set , the three faces shaded in the die figure above, so there are favorable outcomes.
Always reduce the fraction. Here and are the same number, and is the simplest way to write it.
Check your understanding
A fair die is rolled once. What is the probability of rolling a ?
The die has equally likely faces, and only one of them is a , so there is favorable outcome out of .
Every single face of a fair die has this same probability, .
More single-event probabilities
The formula does not care whether the experiment is a coin, a die, a spinner, or a bag of marbles. The work is always the same: count the favorable outcomes, count the total equally likely outcomes, and divide. Here it is on a spinner and on a random draw.
Worked example 3 Reading a probability off a spinner
The spinner above has equal sectors, and of them are shaded. If you spin it once, what is the probability of landing on a shaded sector?
Because the sectors are equal, the sectors are equally likely, so the sample space has outcomes. The shaded sectors are the favorable ones.
Equal sectors are what make this work. If the shaded part were one wide sector and the rest were narrow, the outcomes would not be equally likely. In that case you could not just count sectors.
An experiment with exactly equally likely outcomes is worth a closer look. The reason is that the counting and the three ways of writing a probability all show up in one picture. Picture a drum of raffle tickets, mixed and drawn at random. Each square below is one ticket, and shading a square marks it as a favorable outcome. So the count of shaded squares is the numerator, while the squares are always the denominator.
Counting favorable outcomes out of a hundred
25 squares of 100 outcomes are favorable. So the probability is 25/100, or 1/4 in lowest terms. As a percent, 25%. As a decimal, 0.25.
Give yourself some targets. Shade squares and one probability is reported three ways at once, as , as , and as , all naming the one-in-four chance. Shade none and you are at , the impossible end of the scale; shade all and you are at , certain. Then find the shading where the favorable squares and the ones left unshaded are equally likely. That shading lands you on the even chance in the middle.
Worked example 4 Drawing a marble at random
A bag holds red, blue, and green marbles, all the same size and weight. You draw one marble without looking. What is the probability it is red?
Drawing without looking makes the marbles equally likely, so the total is the whole bag. Count it with the addition principle from the last lesson:
The favorable outcomes are the red marbles, so
The same draw gives and , and notice the three probabilities add to , the whole bag.
Why the probabilities add to one
That last observation, that the probabilities of all the outcomes add to , is not a coincidence of that bag. It is always true, and it is worth a careful statement, because it is also the engine behind a shortcut called the complement rule.
The outcome probabilities add to , and #
Take an experiment with equally likely outcomes, so each outcome has probability . Add up the probabilities of all of them. There are shares, each equal to , so the total is
The whole sample space has probability , which is just the statement that something is certain to happen.
Now take any event built from of these outcomes, so . Its complement, written “not ”, is everything else in the sample space, the other outcomes, so . Adding the two,
because every outcome is either in or not in , never both and never neither. Subtracting from each side gives the complement rule:
The same counting also shows every probability lands on the scale. Since is at least , the fraction is never less than , the value it takes when , an impossible event. Since is at most , that same fraction is never more than , the value it takes when , a certain event.
The complement rule
The complement rule earns its own line because it often saves work. When the outcomes you want are awkward to count but the leftover outcomes are easy, count the leftovers and subtract from . Problems that ask for “at least one” of something are the classic case, since “at least one” is the complement of “none”.
Worked example 5 Using the complement rule
Using the same bag of marbles ( red, blue, green), what is the probability of drawing a marble that is not red?
You could count the favorable outcomes directly. Not red means blue or green, which is marbles, so . The complement rule reaches the same answer faster, starting from :
Both routes agree, which is the whole point. A marble is either red or not red, so those two probabilities must fill up the one whole.
Check your understanding
A fair die is rolled once. What is the probability of not rolling a ?
From the earlier checkpoint, . 'Not a ' is the complement, so subtract from .
As a check, the faces that are not a are , which is of the faces, again .
Theoretical and experimental probability
Everything so far has been theoretical probability: you reason about equally likely outcomes and compute a fraction before ever running the experiment. There is a second kind. Experimental probability, also called relative frequency, comes from actually doing the experiment many times and recording what happens:
If you flip a real coin times and get heads, the experimental probability of heads is . That happens even though the theoretical value is . The two are different numbers, and that is expected, because a short run of flips rarely splits exactly evenly.
Here is the key link between them. As you take more and more trials, the experimental probability tends to settle closer and closer to the theoretical probability. Twenty flips might give heads, but ten thousand flips will almost certainly land very near . This pattern, that relative frequency homes in on the true probability as the number of trials grows, is called the law of large numbers. It is why an insurer can predict the long-run rate of claims precisely even though any single policy is uncertain. It is also the bridge that makes a theoretical something you can actually watch happen.
Worked example 6 Experimental probability of heads
A coin is flipped times and lands heads times. What is the experimental probability of heads from this data, and how does it compare with the theoretical value?
Experimental probability divides the number of times the event happened by the number of trials.
The theoretical probability for a fair coin is . The experimental value is close but not exactly equal, which is normal for only flips. Flip the same coin ten thousand times and the fraction of heads would almost certainly sit much nearer to .
A gentle step to two-stage experiments
Single events are the heart of probability, but the same formula stretches to experiments built from two stages, as long as you keep counting carefully. Rolling two dice, flipping two coins, or spinning twice are all sequences of stages, and the multiplication principle counts their total outcomes for you. The probability formula does not change at all: it is still favorable outcomes over total equally likely outcomes. Only the counting gets a little bigger.
Worked example 7 Rolling a double with two dice
Two fair dice, one red and one blue, are rolled. What is the probability that they show the same number, a double?
First count the total. The red die has results and the blue die has . The roll is a sequence of two stages, so the multiplication principle gives
equally likely outcomes, one per cell of the grid above. The doubles are , which is favorable outcomes, the shaded diagonal.
We found the denominator by counting, exactly the tool from the previous lesson, and the outcomes stay equally likely because each die is fair.
Check your understanding
Two fair coins are flipped. What is the probability that both land heads?
Each coin has outcomes, so by the multiplication principle there are equally likely results: HH, HT, TH, TT. Only one of them, HH, is two heads.
List the four outcomes and count: that single favorable outcome out of four gives .
Looking back, and what comes next
This is the last lesson of pre-algebra, and probability is a fitting place to stop, because it quietly uses almost everything you have built. The probabilities are fractions you simplify, decimals you convert, and percents you read; the totals come from the counting principles of the last lesson. The whole idea of measuring chance rests on the plain arithmetic you started with. From here the road branches into more counting and probability, into algebra, and into geometry, each leaning on these same foundations. You now have them.