Data, Counting, and Probability: Chapter Review
A rapid review before the test: the chapter's vocabulary and notation, every formula with the conditions to use it, the standard problem types step by step, and the traps that cost points.
Vocabulary and notation
- Outlier
- A value far from the rest. It drags the mean toward itself but barely moves the median, which is why the two disagree.
- Frequency table
- Pairs each category (what was counted) with its frequency (how many). The frequencies add to the total number of data values.
- Key (pictograph)
- The note saying how many one symbol stands for. Without it a row of symbols has no value.
- Double bar graph
- Two bars per category, one per group, with a legend naming which is which. Pick the category, then read that group's bar.
- Experiment, outcome, sample space
- An experiment has an uncertain result, each possible result is an outcome, and the sample space lists them all: a die gives .
- Event
- Any collection of outcomes from the sample space. "Roll an even number" is the event .
- Equally likely
- Every outcome has the same chance. Promised by fair, equal sectors, or at random, and it must be checked, never assumed.
- Law of large numbers
- As trials pile up, the experimental probability settles toward the theoretical value. It promises nothing about one short run.
Formulas and theorems
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Mean
Use when Numeric data, . The second form answers a missing-value question; as a check, deviations from the mean always add to .
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Median
Use when SORT least to greatest first; the middle is at position . With an even the median can fall between data points and need not be in the list.
e.g. : median .
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Mode
Use when Counting only, no arithmetic. SEVERAL modes when values tie, NONE when every value occurs equally often. Also the only summary here that works on non-numeric data.
e.g. has two modes, and ; has none.
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Range
Use when Measures SPREAD, not center, so it says nothing about where the data sits. Never divided by the count, never negative.
e.g. : range .
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Pictograph value
Use when A symbol is never worth by default, and a partial symbol is that fraction of the key.
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Circle graph: count and angle
Text description
A circle graph whose shaded wedge is the 15 percent slice, worth 36 of 240, drawn with a 54 degree angle at the centre.
Use when Slices must be parts of ONE whole, and their percents add to , which finds a missing slice. A count needs the total stated.
e.g. A slice of : students, drawn as .
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Multiplication principle
Text description
A tree for choosing an outfit. Its single start splits into 3 stage one branches, one for each shirt, and each of those splits into 2 stage two branches, one for each hat, ending in 6 highlighted end dots: the 6 possible outfits.
Use when Stages must be INDEPENDENT: each later stage offers the same choices whatever came before. If an earlier pick changes a later count, adjust it before multiplying.
e.g. flavors, sauces, toppings: sundaes.
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Addition principle
Use when Exactly ONE item is chosen, and the groups must not overlap, or a shared item is counted twice. "Or" adds, "and then" multiplies.
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Arrangements
Use when Distinct items, no reuse, and ORDER matters, so ABC and CBA are different. Stop after one factor per position; filling all runs the product down to .
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Repeated choices
Use when Repetition allowed, so every stage keeps all choices. The base counts the choices at one stage, the exponent the stages.
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Theoretical probability
Use when Valid only when the outcomes are EQUALLY LIKELY (fair, equal sectors, at random). "Favorable" means counted, not good. Simplify the fraction.
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The probability scale
Use when is impossible, certain. Write any value as a fraction, decimal, or percent. A result off the scale means the counts are wrong.
e.g. ; rolling a on a standard die has .
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Complement rule
Text description
One bar of total 1 split into a short piece for the probability of A and a shaded remainder for the probability of not A.
Use when Holds for any event in any sample space. All the outcome probabilities add to : SUBTRACT from , do not flip the fraction.
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Experimental probability
Use when Comes from recorded data, so it needs no equally-likely assumption. A short run will not match the theoretical value exactly.
e.g. heads in flips: , against a theoretical .
Problem types, step by step
Find the mean, median, mode, and range
- Mean: add every value, divide by how many there are.
- Median: sort, then the middle value, or the mean of the middle two for an even count.
- Mode: tally, take the most frequent; report all ties, or none if nothing repeats.
- Range: largest minus smallest.
e.g. : mean ; sorted gives median , mode , range .
Find a missing value from a given mean
- Multiply the target mean by the number of values: the total the set must reach.
- Add the values you have.
- Subtract; the difference is the missing value.
- Check by recomputing the mean.
e.g. , target mean over tests: , and .
Decide which center to report, or predict an outlier's effect
- Scan the sorted data for a value far from the rest.
- With one, the mean is pulled toward it and the median is not, so report the median.
- Without one, the two land close and either serves.
- "Which changes more": any change to the total moves the mean, the median only if the ordering's middle moves.
e.g. Incomes : mean , median .
Read an exact value off a bar graph, pictograph, or line graph
- Bar: follow the bar's end across to the scale and read the number, not the height.
- Pictograph: count the symbols, a partial one as its fraction, times the key.
- Line: read the point across to the scale; a rising segment is an increase, falling a decrease, flat no change.
- For a difference, total, or net change, read each value first, then combine.
e.g. Bars at and : October is more, not .
Answer a circle-graph question
- Read the labelled percent on each slice you need.
- Missing slice: subtract the labelled percents from .
- Count: multiply the slice's percent by the stated total.
- Comparison: convert both slices to counts, then subtract.
e.g. , , leave , which is of students.
Choose the display that fits the question
- Separate categories, compared by amount: bar graph or pictograph.
- One quantity over ordered times: line graph (its segments need an ordered axis to mean anything).
- One whole split into parts: circle graph.
- Exact numbers rather than a picture: the frequency table.
e.g. A day split into sleep, school, and play: a circle graph.
Count the possibilities for a choice problem
- A sequence of choices ("this AND then that"), or one choice from separate groups ("EITHER here OR there")?
- A sequence multiplies the stage counts; non-overlapping groups add their sizes.
- Repeats allowed at a stage keep its full count; no repeats shrink it by one.
- Mixed problem: multiply inside each type, then add the types.
- Verify a small count by listing in a fixed order.
e.g. Sandwich lunch or salad lunch : .
Count arrangements, including a restricted position
- Write a blank for each position.
- Fill the RESTRICTED position first, counting only the items allowed there.
- Fill the rest in turn, dropping by one each time when items cannot repeat, steady when they can.
- Multiply the blanks.
e.g. -digit numbers with all digits different: , the leading digit barred from .
Find the probability of an event
- Confirm the outcomes are equally likely: fair, equal, at random.
- Count the whole sample space, multiplying stage counts for a multi-stage experiment; a second draw without replacement leaves one fewer item.
- Count the favorable outcomes, listing or gridding them if needed.
- Divide, simplify, and convert the form if asked.
e.g. Two fair dice summing to : favorable of , so .
Use the complement for "not" and "at least one"
- Name the opposite event: "at least one head" flips to "no heads at all".
- Find that opposite event's probability, usually the easier count.
- Subtract it from .
- Check against the to scale, or by direct count when the numbers are small.
e.g. Three fair coins: , so .
Exam traps
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Trap Reading the median off the list as handed to you, so appears to have median .
Fix Sort first: has median . "Middle" always means middle in ORDER.
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Trap Adding when the problem is a sequence of choices, or multiplying when it is one single choice.
Fix books and games give book-and-game pairs but only single prizes.
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Trap Treating any two outcomes as , so "rain or no rain" becomes a chance of rain.
Fix Counting gives a probability only when the outcomes are equally likely; otherwise you need data.
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Trap Shrinking the choices where repeats are allowed, so a -digit code counts as .
Fix A digit may repeat, so every position keeps all : . Shrink only when an item is used up.
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Trap Swapping the base and the exponent, writing coin flips as .
Fix The base counts the choices at one stage, the exponent the stages: , not .
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Trap Reporting a circle graph's slice as people.
Fix A slice is a share: . Percent and count agree only when the total is .
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Trap Comparing bar heights on a value axis that does not start at .
Fix Read the numbers off the scale: bars at and differ by , not by a factor of two. A truncated axis breaks the length-to-value proportion.
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Trap Taking a complement by flipping the fraction, turning into or .
Fix Subtract from : , matching the faces that are not the one.
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Trap Counting pictograph symbols as the value, or rounding a half symbol up.
Fix Multiply by the key, a partial symbol getting that fraction of it: with a key of , four and a half symbols are , not or .
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Trap Reading a cause, or a value past the last plotted point, out of a graph.
Fix A graph reports only what was measured: ice cream sales and sunburns rising together shows no causation, and a line says nothing past its last point.