Data, Counting, and Probability: Chapter Review
A rapid review before the test: the chapter's vocabulary and notation, every formula with the conditions to use it, the standard problem types step by step, and the traps that cost points.
Vocabulary and notation
- Outlier
- A value far from the rest. It drags the mean toward itself but barely moves the median, which is why the two disagree.
- Frequency table
- Pairs each category (what was counted) with its frequency (how many). The frequencies add to the total number of data values.
- Key (pictograph)
- The note saying how many one symbol stands for. Without it a row of symbols has no value.
- Double bar graph
- Two bars per category, one per group, with a legend naming which is which. Pick the category, then read that group's bar.
- Experiment, outcome, sample space
- An experiment has an uncertain result, each possible result is an outcome, and the sample space lists them all: a die gives .
- Event
- Any collection of outcomes from the sample space. "Roll an even number" is the event .
- Equally likely
- Every outcome has the same chance. Promised by fair, equal sectors, or at random, and it must be checked, never assumed.
- Law of large numbers
- As independent trials of the same experiment pile up, the experimental probability settles toward the theoretical value. It promises nothing about one short run.
Formulas and theorems
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Mean
Use when Numeric data, . The second form answers a missing-value question; as a check, deviations from the mean always add to .
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Median
Use when SORT least to greatest first, then count in to the middle. With an even the median can fall between data points and need not be in the list.
e.g. : median .
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Mode
Use when Counting only, no arithmetic. SEVERAL modes when values tie, NONE when every value occurs equally often. Also the only summary here that works on non-numeric data.
e.g. has two modes, and ; has none.
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Range
Use when Measures SPREAD, not center, so it says nothing about where the data sits. Never divided by the count, never negative.
e.g. : range .
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Pictograph value
Use when A symbol is never worth by default, and a partial symbol is that fraction of the key.
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Circle graph: count and angle
Text description
A circle graph whose shaded wedge is the 15 percent slice, worth 36 of 240, drawn with a 54 degree angle at the center.
Use when Slices must be parts of ONE whole, and their percents add to , which finds a missing slice. A count needs the total stated.
e.g. A slice of : students, drawn as .
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Multiplication principle
Text description
A tree for choosing an outfit. Its single start splits into 3 stage one branches, one for each shirt, and each of those splits into 2 stage two branches, one for each hat, ending in 6 highlighted end dots: the 6 possible outfits.
Use when Each stage must offer the same NUMBER of choices next, no matter what came before; the choices themselves may differ. If an earlier pick changes how many choices remain, adjust that count before multiplying.
e.g. flavors, sauces, toppings: sundaes.
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Addition principle
Use when Exactly ONE item is chosen, and the groups must not overlap, or a shared item is counted twice. "Or" adds, "and then" multiplies.
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Arrangements
Use when Distinct items, no reuse, and ORDER matters, so ABC and CBA are different. Stop after one factor per position; filling all runs the product down to .
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Repeated choices
Use when Repetition allowed, so every stage keeps all choices. The base counts the choices at one stage, the exponent the stages.
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Theoretical probability
Use when Valid only when the outcomes are EQUALLY LIKELY (fair, equal sectors, at random). "Favorable" means counted, not good. Simplify the fraction.
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The probability scale
Use when A THEORETICAL is impossible, certain; zero successes in a finite experiment does not itself prove impossibility. Every probability here is a ratio of whole numbers, so it can be written as a fraction, decimal, or percent. A result off the scale means the counts are wrong.
e.g. ; rolling a on a standard die has .
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Complement rule
Text description
One bar of total 1 split into a short piece for the probability of A and a shaded remainder for the probability of not A.
Use when Holds for any event in any sample space. All the outcome probabilities add to : SUBTRACT from , do not flip the fraction.
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Experimental probability
Use when Comes from recorded data, so it needs no equally-likely assumption. A short run is not guaranteed to match the theoretical value exactly, though it sometimes will by chance.
e.g. heads in flips: , against a theoretical .
Problem types, step by step
Find the mean, median, mode, and range
- Mean: add every value, divide by how many there are.
- Median: sort, then the middle value, or the mean of the middle two for an even count.
- Mode: tally, take the most frequent; report every value tied for the highest tally, unless all values share the same tally, which has no mode.
- Range: largest minus smallest.
e.g. : mean ; sorted gives median , mode , range .
Find a missing value from a given mean
- Multiply the target mean by the number of values: the total the set must reach.
- Add the values you have.
- Subtract; the difference is the missing value.
- Check by recomputing the mean.
e.g. , target mean over tests: , and .
Decide which center to report, or predict an outlier's effect
- Scan the sorted data for a value far from the rest.
- With one, the mean is pulled toward it and the median is not, so report the median.
- Without one, the two land close and either serves.
- "Which changes more": any change to the total moves the mean, the median only if the ordering's middle moves.
e.g. Incomes : mean , median .
Read an exact value off a bar graph, pictograph, or line graph
- Bar: follow the bar's end across to the scale and read the number, not the height.
- Pictograph: count the symbols, a partial one as its fraction, times the key.
- Line: read the point across to the scale; a rising segment is an increase, falling a decrease, flat no change.
- For a difference, total, or net change, read each value first, then combine.
e.g. Bars at and : October is more, not .
Answer a circle-graph question
- Read the labeled percent on each slice you need.
- Missing slice: subtract the labeled percents from .
- Count: multiply the slice's percent by the stated total.
- Comparison: convert both slices to counts, then subtract.
e.g. , , leave , which is of students.
Choose the display that fits the question
- Separate categories, compared by amount: bar graph or pictograph.
- One quantity over ordered times: line graph (its segments need an ordered axis to mean anything).
- One whole split into parts: circle graph.
- Exact numbers rather than a picture: the table behind it, a frequency table for categories or a table of measurements over time.
e.g. A day split into sleep, school, and play: a circle graph.
Count the possibilities for a choice problem
- A sequence of choices ("this AND then that"), or one choice from separate groups ("EITHER here OR there")?
- A sequence multiplies the stage counts; non-overlapping groups add their sizes.
- Repeats allowed at a stage keep its full count; no repeats shrink it by one.
- Mixed problem: multiply inside each type, then add the types.
- Verify a small count by listing in a fixed order.
e.g. Sandwich lunch or salad lunch : .
Count arrangements, including a restricted position
- Write a blank for each position.
- Fill the RESTRICTED position first, counting only the items allowed there.
- Fill the rest in turn, dropping by one each time when items cannot repeat, steady when they can.
- Multiply the blanks.
e.g. -digit numbers with all digits different: , the leading digit barred from .
Find the probability of an event
- Confirm the outcomes are equally likely: fair, equal, at random.
- Count the whole sample space, multiplying stage counts for a multi-stage experiment; a second draw without replacement leaves one fewer item.
- Count the favorable outcomes, listing or gridding them if needed.
- Divide, simplify, and convert the form if asked.
e.g. Two fair dice summing to : favorable of , so .
Use the complement for "not" and "at least one"
- Name the opposite event: "at least one head" flips to "no heads at all".
- Find that opposite event's probability, usually the easier count.
- Subtract it from .
- Check against the to scale, or by direct count when the numbers are small.
e.g. Three fair coins: , so .
Exam traps
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Trap Reading the median off the list as handed to you, so appears to have median .
Fix Sort first: has median . "Middle" always means middle in ORDER.
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Trap Adding when the problem is a sequence of choices, or multiplying when it is one single choice.
Fix books and games give book-and-game pairs but only single prizes.
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Trap Treating any two outcomes as , so "rain or no rain" becomes a chance of rain.
Fix Counting gives a probability only when the outcomes are equally likely; otherwise you need data.
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Trap Shrinking the choices where repeats are allowed, so a -digit code counts as .
Fix A digit may repeat, so every position keeps all : . Shrink only when an item is used up.
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Trap Swapping the base and the exponent, writing coin flips as .
Fix The base counts the choices at one stage, the exponent the stages: , not .
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Trap Reporting a circle graph's slice as people.
Fix A slice is a share: . Percent and count agree only when the total is .
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Trap Comparing bar heights on a value axis that does not start at .
Fix Read the numbers off the scale: bars at and differ by , not by a factor of two. A truncated axis breaks the length-to-value proportion.
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Trap Taking a complement by flipping the fraction, turning into or .
Fix Subtract from : , matching the faces that are not the one.
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Trap Counting pictograph symbols as the value, or rounding a half symbol up.
Fix Multiply by the key, a partial symbol getting that fraction of it: with a key of , four and a half symbols are , not or .
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Trap Reading a cause, or a value past the last plotted point, out of a graph.
Fix A graph reports only what was measured: ice cream sales and sunburns rising together shows no causation, and a line says nothing past its last point.