Operations with Decimals
Learning goals
- Add and subtract two decimals that end by lining up the points, padding with trailing zeros
- Explain why lining up the points is what stacks like place values
- For two decimals that end, multiply as whole numbers, then count the decimal places of both factors
- Divide by a decimal that ends by sliding both points until the divisor is whole
- Slide the point when multiplying or dividing by ten, a hundred, a thousand
Adding and subtracting: line up the points
When you add whole numbers in columns, you line up the ones with the ones. You line up the tens with the tens, and the hundreds with the hundreds. The reason is simple: you may only add digits that count the same thing. Three hundreds and four hundreds combine into seven hundreds. But three hundreds and four tens do not collapse into a single column, because they are different sizes.
Decimals work the very same way, and the decimal point is what keeps the columns honest.
Before stacking two decimals that end, give both numbers the same number of decimal places by padding with trailing zeros. You proved in the last lesson that a trailing zero does not change a decimal’s value (). Then every column is filled, and there is no empty slot to misjudge.
Stack over with their points in one column and add:
Aligning the points puts the tenths over the tenths, and the hundredths over the hundredths. So every column once again holds digits of a single place value. That is the whole rule: line up the decimal points, then add or subtract column by column exactly as you do with whole numbers. The point in the answer drops straight down beneath the points above it.
Why lining up the points is the same as lining up place values#
Write each decimal in expanded form, the way you learned to split a number into its places. For example is and is . Adding them means collecting like place values together, because only quantities of the same size combine:
The ones gather with the ones, the tenths with the tenths, and the six hundredths stay put. That regrouping is allowed because addition lets you add in any order. The regrouping is also exactly what stacking the numbers with their points aligned does on paper. Each column of the stack already holds a single place value. So the column sums are exactly these grouped sums. A tenth and a hundredth can certainly be added (, or ); the expanded form just shows they need their own separate places to do it, the same way three hundreds and four tens stay as instead of collapsing into a single digit. Now suppose you misalign the points. That writes a tenth and a hundredth into the very same column, as if they were the same size, and adds their digits together as though they matched. The expanded form shows that column sum has no correct place value to belong to, so it is not a real digit of the answer. Lining up the points is just the visual shortcut for keeping every column to the one place value it is allowed to hold.
Worked example 1 Add
The two numbers have a different count of decimal places, so first pad the shorter with a trailing zero: becomes . That trailing zero does not change its value, but it fills the hundredths column so nothing is left to guess.
Stack them with the points aligned and add column by column from the right, carrying just as with whole numbers. The hundredths give , the tenths give , so write and carry a into the ones, and the rest follows:
Drop the point straight down into the answer, and the sum is .
Worked example 2 Subtract
Pad to two decimal places so both numbers have a hundredths digit: becomes . Without that placeholder zero there is nothing in the top hundredths column to subtract from.
Now subtract column by column from the right, borrowing when a top digit is too small. The hundredths need a borrow first, since cannot be done, so take one tenth (ten hundredths) from the tenths column. That makes the hundredths , and it drops the tenths from down to .
The tenths column now reads , which again cannot be done. So borrow a second time, this time taking one whole (ten tenths) from the ones column. The ones becomes , the tenths becomes , and . Finally the ones give :
The point drops straight down, giving . A quick sanity check: , so the subtraction undoes correctly.
Check your understanding
What is ?
Pad to two decimal places so the columns line up: . Then add with the points aligned.
The tenths give , so write and carry into the ones. Lining the points up keeps tenths over tenths and hundredths over hundredths.
Multiplying decimals that end: multiply, then count the places
Multiplication breaks the lining-up habit, and that trips many students. To multiply two decimals you do not line up the points.
For example : ignore the points and multiply . Each factor has one decimal place, so the product needs decimal places, which makes the answer , not . That matches common sense: multiplying two positive numbers that are each smaller than one gives something smaller still.
Every product of two decimals that end works the same way. You ignore the points entirely and multiply the two numbers as if they were whole numbers. Only at the very end do you put a point back in the answer. The single question is where the point goes, and a count of decimal places settles it:
For two decimals that end, count the total number of decimal places in the two factors, and give the product that many decimal places. That count tells you where to put the point. If the result then ends in a zero, you can drop it afterward exactly as you always could, since and name the same number.
Why the product's decimal places add up#
Every terminating decimal is a fraction. Its bottom number is ten, or a hundred, or a thousand, and so on. One decimal place means a denominator of ten. Two places mean a hundred, and three places mean a thousand. So a factor with one decimal place is some whole number over ten. In the same way, a factor with two decimal places is some whole number over a hundred.
Take as the model. Rewrite each factor as a whole number over a power of ten:
Multiplying fractions multiplies the tops and multiplies the bottoms, a rule you proved in the fractions chapter:
The tops multiplied to give the whole-number product , and the bottoms multiplied to give a thousand. A denominator of a thousand means three decimal places, so . Here is the general pattern. One factor’s bottom contributes its zeros, and the other factor’s bottom contributes its zeros. Multiplying the two bottoms simply adds those two collections of zeros together. The count of zeros in the bottom is the count of decimal places. So the product’s decimal places are counted by the zeros in its bottom. That count is the places of the first factor plus the places of the second. The point lands by counting, not by lining up.
A special, very common case is multiplying a decimal by , by , or by . Since has no decimal places, the digits of the answer are just the digits of the original times ten. So the only effect is that every digit moves up one place. On paper that looks like the decimal point sliding to the right: one place for , two places for , three for .
This is just place value at work: multiplying by ten makes each digit worth ten times as much. So the tenths digit becomes a ones digit, the ones digit becomes a tens digit, and so on up the line.
Dividing by , , or slides the point the same number of places, but the other way, to the left, because dividing by ten makes each digit worth ten times less:
Watch what happens in that last one. Sliding the point three places left runs the number out of digits, so you fill the empty places with zeros: becomes , and the point lands in front, giving . Skipping a placeholder zero is the single most common mistake in this slide.
Check your understanding
What is ?
Dividing by slides the point two places to the left. has only one digit to the left of the point, so a placeholder zero fills the empty tenths place: .
Dividing makes each digit worth less, so the point moves left, the opposite direction from multiplying.
Worked example 3 Multiply
Ignore the decimal points and multiply the numbers as whole numbers:
Now count the decimal places in the two factors. The factor has one place and has one place, so the product needs decimal places. Put the point two places from the right of , which requires a placeholder zero in front:
Check the size: is a little more than one and is a little more than half, so a product near is reasonable.
Worked example 4 Multiply
Strip the points and multiply as whole numbers:
Count the places: has two decimal places and has one, so the product needs decimal places. Placing the point three from the right of needs a leading placeholder zero:
The leading zero is essential. Without it, would have only two decimal places and would be ten times too big.
Check your understanding
How many decimal places does the product have, and what is it?
Multiply as whole numbers first: . Then add the decimal places of the factors: has two and has one, for places.
Three places means the point sits three digits from the right of , so a leading zero is needed to fill the tenths place.
Dividing decimals: make the divisor a whole number
Division is the operation where a decimal point in the wrong place does the most damage. So there is a clean rule that removes the danger. To compute , slide both points one place right, so the divisor becomes the whole number and the dividend becomes :
That slide multiplied by ten and by ten. You are allowed to do this because a division is a ratio. Multiplying the top and bottom of that ratio by the same number leaves its value unchanged. Ten over ten is one, so and have the same answer. What matters is that the dividend slides the same number of places as the divisor.
Here is the rule. For a divisor that ends, slide the decimal point in the divisor (the nonzero number you are dividing by) to the right until it becomes a whole number. Next, slide the point in the dividend (the number being divided) the same number of places, then divide and bring the point straight up. Dividing by a whole number is the long division you already know.
Why scaling both numbers by ten leaves the quotient unchanged#
The division is the fraction , so multiply its top and its bottom by ten:
Multiplying by is multiplying by one, so the value has not moved: both and come out as . The bottom has become the whole number , which is the whole point of the slide. Nothing there depended on the two particular numbers and : multiplying top and bottom by the same nonzero number is always allowed, because you are multiplying by a disguised form of one. So slide as many places as you need to clear the point out of the divisor, always moving the dividend the same number of places. If the dividend runs out of digits, append zeros on the right, which a trailing zero never changes.
Dividing a decimal by a nonzero whole number is the simplest case of all. There is no sliding to do, because the divisor is already whole. You just do long division and place the point in the quotient directly above the point in the dividend.
Worked example 5 Divide
The divisor has one decimal place, so slide both points one place to the right. The divisor becomes the whole number , and the dividend becomes :
Now it is whole-number division:
So . Check it by multiplying back: , which matches.
Worked example 6 Divide
The divisor has two decimal places, so both points must slide two places to the right. The dividend has only one digit after its point, so first write it with two: . That trailing zero does not change its value, but it gives the second slide a digit to land on.
Now slide both points two places right. The divisor becomes the whole number , and the dividend becomes :
Now divide:
So . It makes sense that dividing by a very small number gives a large answer: fits into many times over.
Sliding the points only clears the divisor. It does not promise a whole-number quotient, since the dividend can still fail to divide evenly once the divisor is whole.
Worked example 7 Divide
The divisor has one decimal place, so slide both points one place to the right. The divisor becomes , and the dividend becomes :
The divisor is now whole, so finish exactly like the case above: divide and keep the point in the quotient directly above the point in the dividend. Twelve goes into four times () with left over, which is tenths. Append a zero to the dividend () and continue: twelve goes into tenths five times exactly.
Clearing the divisor turned a decimal-by-decimal division into a decimal-by-whole-number division. It did not turn it into a whole-number answer, and it does not need to.
Worked example 8 Divide
The divisor is already the whole number , so there is nothing to slide. Do long division and keep the point in the quotient directly above the point in the dividend. Since does not go into , the quotient starts with a in the ones place; bring the point up and continue. Four goes into tenths eight times () with tenths left over, which is hundredths:
When the remainder does not clear, append zeros after the decimal point in the dividend () and keep dividing. Here hundredths give with left, and thousandths give a clean , so the remainder reaches and the division terminates at . Not every division ends this way: some remainders never reach , and the digits repeat forever instead of stopping. That case is covered in the next lesson.
Check your understanding
To compute by making the divisor a whole number, what division do you actually carry out, and what is the answer?
The divisor has one decimal place, so slide both points one place to the right. The divisor becomes and the dividend becomes .
Moving both points the same number of places multiplies each by ten, and ten over ten is one, so the quotient is unchanged.